LIST([🎮2048].FILTER(CurrentValue.[_]="A").[1].SUMIF(CurrentValue!=0),
[🎮2048].FILTER(CurrentValue.[_]="A").[2].SUMIF(CurrentValue!=0),
[🎮2048].FILTER(CurrentValue.[_]="A").[3].SUMIF(CurrentValue!=0),
[🎮2048].FILTER(CurrentValue.[_]="A").[4].SUMIF(CurrentValue!=0),
[🎮2048].FILTER(CurrentValue.[_]="B").[1].SUMIF(CurrentValue!=0),
[🎮2048].FILTER(CurrentValue.[_]="B").[2].SUMIF(CurrentValue!=0),
[🎮2048].FILTER(CurrentValue.[_]="B").[3].SUMIF(CurrentValue!=0),
[🎮2048].FILTER(CurrentValue.[_]="B").[4].SUMIF(CurrentValue!=0),
[🎮2048].FILTER(CurrentValue.[_]="C").[1].SUMIF(CurrentValue!=0),
[🎮2048].FILTER(CurrentValue.[_]="C").[2].SUMIF(CurrentValue!=0),
[🎮2048].FILTER(CurrentValue.[_]="C").[3].SUMIF(CurrentValue!=0),
[🎮2048].FILTER(CurrentValue.[_]="C").[4].SUMIF(CurrentValue!=0),
[🎮2048].FILTER(CurrentValue.[_]="D").[1].SUMIF(CurrentValue!=0),
[🎮2048].FILTER(CurrentValue.[_]="D").[2].SUMIF(CurrentValue!=0),
[🎮2048].FILTER(CurrentValue.[_]="D").[3].SUMIF(CurrentValue!=0),
[🎮2048].FILTER(CurrentValue.[_]="D").[4].SUMIF(CurrentValue!=0))